Pacific Palisades Residence
VR wide shot of house on Google Earth lot with ocean
After the fire took the family's home, what remained was the lot, the view, and the memory of how the space felt. Hyde Studios began by capturing drone footage of the site and combining it with Google Earth satellite imagery to generate accurate photogrammetry topology — placing the proposed new residence precisely on the actual land, with the Pacific visible in the distance exactly as the family had always known it.
Actual drone footage of the location
This is where the home stood.
Before a single line was drawn in 3D, we came to the site. Drone footage captured the exact topography, the slope of the land, the relationship to the street and the ocean beyond. That real world data became the foundation of everything that followed — ensuring that every spatial decision made in virtual reality was grounded in the reality of the actual location.
VR house from the back
Walking the design before it exists.
With the photogrammetry topology as the base, the architectural plans were translated into a fully navigable white model in Unreal Engine 5. The family walked through their new home in virtual reality for the first time — moving through rooms, understanding proportions, feeling the relationship between interior spaces and the view beyond. Spatial questions that drawings could never answer became immediately clear. Room layouts were reconsidered. Adjacencies were adjusted. The design evolved through the walkthrough rather than despite it.
Desktop third person interior
Every room, every angle, every decision.
After incorporating client revisions from the first walkthrough session, a second round delivered the refined design back into the family's hands. This time the experience extended beyond VR — standalone desktop applications in both first person and third person navigation were built in Unreal Engine 5 and delivered on thumb drives in Mac and PC versions. The family could walk their future home on any device, at any time, from anywhere.
Autodesk Maya 3D model with blueprint reference
Where every space begins.
Every wall, every room, every dimension starts here — in Autodesk Maya, with the architectural blueprints as reference. The 3D model is built to exact specification before it ever enters Unreal Engine 5. This is the foundation of spatial accuracy that makes every Hyde Studios walkthrough trustworthy — not an approximation of the design, but a precise digital replica of it.


